Introduction
Tilt is as a puzzle game designed for moble phones
- and other MIDP-capable devices. It conforms to the
MIDP 2.0 specification.
It uses the arrow keys for control, doesn't require the
ability to press more than one button at a time, and it
contains no real-time elements. As a result there's plenty
of time to think - and the gameplay can easily withstand
interruptions.
Play consists of tilting the play area in the direction of
one of the four main compass points, using the arrow keys.
The player (represented by a yellow smiley face), rocks,
diamonds - and other objects - cascade over one another in
the direction of the tilt.
Rather than the consequences of each movement being
localised in the vicinity of the player, each tilt typically
has global consequences - and causes a substantial
landslide.
Tilt was originally inspired by the Christmas-
cracker puzzles with ball bearings in transparent plastic -
where the aim was to get all the bearings in holes of the
right size.
A number of game elements will be familiar to Rockz
players - there are boulders, walls, diamonds, earth, safes,
keys, puzzles which transform once assembled - and holes in
the ground which things can be pushed into.
Unlike Rockz, Tilt doesn't scroll. The
whole play area is visible at once. In order to adapt to
different sized screens, all the graphics are scalable. The
graphics are all computer generated - no bitmaps are
used.
Size
Tilt is currently pretty small. The jar size is about 39Kb.
You can see the actual file sizes and timestamps here
Compatibility
So far, in addtion to working on Sun's MIDP emulator,
Tilt has been tested - and found to work -
on the following devices:
- LG 8120
- Motorola E1000
- Motorola V600
Note: Tilt currently requires MIDP-2.0.
A MIDP-1.0 version may be produced at some stage -
but generating graphics dynamically there is typically very
slow.
License
Tilt is in the public domain.
Download
You can download Tilt using the links below:
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